Here are three games that can be played that focus students on the character traits that are being taught through this character education program
Game I — Teaching Keeper (K–9, 2–6 players) The card-matching board game, fully expanded. Three grade levels with 16–20 behaviour cards each. Optional 20/30/45-second timer per turn. An "Ask for a hint" button before students place their card. The board shows the seven animals in a sacred circle; correct placements accumulate as badges on each station. The end screen shows which teachings appeared most — good for class discussion.
Game II — Teachings Detective (Grades 4–9, 2–8 players) Seven rich scenarios per grade level — 21 total across Grades 4–5, Grades 6–8, and Grades 8–9. Each scenario is a real story (school, community, digital, identity). Players vote secretly, then reveal together. Every scenario includes the correct teaching with a full explanation, an alternate teaching that also applies (for deeper discussion), and a discussion prompt that opens the conversation further. Point scoring is built in.
Game III — Animal Council (Grades 6–9, 4–9 players) The full role-play game. Four dilemma categories with 3–4 dilemmas each — 16 total — drawn from real Sandy Lake contexts: the road through a trapline, the missing language teacher, the viral sacred ceremony video, returning home from Thunder Bay, and more. Each player taps their role card to see a speaking prompt written specifically for their animal and the current dilemma. There is a council vote, tally, and scoring at the end of each dilemma.
Teaching Keeper print set:
Full rules page with how-to and scoring
Animal Station Board — the centre of table mat with all 7 stations, tally spaces, and centre pile zone
Student Behaviour Cards for K–2 (16 cards) and Grades 3–5 (20 cards) — plain, no answers
Teacher Answer Key cards — same cards with the teaching name and explanation on the "back" — designed to be kept face-down or held by the teacher
Teachings Detective print set:
Rules and scoring explanation
Player Vote Sheet — each student records their choice privately before reveal, with the 7 teachings listed as a reference
Scenario Cards for Grades 4–5 (5 cards) and Grades 6–8 (6 cards) — story on front, answer + explanation folded under
Animal Council print set:
Full rules with the key reminder that players speak as their animal, not as themselves
7 Role Cards with traits and a player name line
Community/Land Dilemma Cards (4) and School Dilemma Cards (2)
Speech Prompt Cards — one per animal, pre-written for the trapline dilemma, adaptable to others
Student Vote & Reflection Sheet — vote section plus four deep reflection questions, including one asking what teaching Sandy Lake needs most right now